Monday, December 15, 2008

Animation

Writen by Jason Gluckman

Simply speaking, animation is the process of making films, movies, videos or computer games in which drawings or models of people and animals seem to move. The illusion, in fact, is created by the consecutive display of images of static elements. In the case of film and video production, it refers to techniques by which each frame of a film or a movie is produced individually. There are various methods of generating these frames. It can be done with the help of computers, by photographing a drawn or painted image, or by repeatedly making small changes to a model unit, and then photographing the result with a special animation camera. When the film is viewed after stringing the frames together, "persistence of vision" creates an illusion of continuous movement.

Generating such a film is usually very labor-intensive and tedious in "traditional" animation. In the case of computer animation, however, the process is much less labor-intensive, and generally much cheaper. The other advantage of computer animation is a bigger margin of error, because the use of digital files helps to undo any mistakes up to a certain number of steps.

Although animation has been mostly used for entertainment, now it is being increasingly used as instructional animation and educational animation to support explanation and learning.

The "animated cartoon," as developed early in the last century and refined by Walt Disney and others, requires up to 24 distinct drawings for one second of animation.

Animation being a very time-consuming and often very expensive process, most of animation for TV and movies is done in professional animation studios. The field of independent animation, however, has existed at least since the 1950s, when animation was produced by independent studios or individuals. Many independent animation producers have now joined the professional animation industry.

Limited animation is a method by which production can be enhanced and costs decreased by taking recourse to "short cuts" in the animation process. This method was pioneered by UPA and popularized (some say exploited) by Hanna-Barbera, and adapted by other studios as cartoons moved from movie theaters to television.

Animation provides detailed information on Animation, Free Animation, Flash Animation, 3D Animation and more. Animation is affiliated with Wholesale Art Supplies.

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